Assignment
brief
Qualification
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90 Credit Diploma in Creative
Media Production - Games Design
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Unit
number and title
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Unit 69 – Drawing Concept Art for
Computer Games - partial
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Assessor
name
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Harry
Arnold
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Date
issued
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10/03/2016
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Hand
in deadline
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22/04/2016
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Assignment
title
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HA5 Character Design Pack
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The purpose of this assignment is
to demonstrate that the learner is:
•
Able to draw anatomy, environment and object
concept art for computer games.
•
Able to present concept artwork for computer
games.
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Scenario
Manchester-based games developer, White Paper Games is looking to
recruit a team of concept artists to work on the exploration phase of a new
game concept following the success of their 2014 game Ether One.
The third stage of the process involves you following
a brief set by the studio, which will test your ability to develop exploratory concept artwork
for a character, their environment and equipment.
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Task 1 – Reference
Research
Choose one of the following
characters and settings. Carry out visual and written research into the three
elements you will have to visualise a concept for, the setting, character and equipment.
Remember that the
visual research that you carry out here will assist you in the creation of
your illustrations. The more reference material you have, the easier it will
be to visualise your concept. Publish all of the information to your blog,
citing all sources.
You are aiming to
draw anatomy, environment and object concept artwork for computer games to
near-professional standards, showing creativity and flair and working
independently to professional expectations.
This
provides evidence Unit 69 – P3, M3, D3
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Task 2 – Development
Studies
Reflect on your
drawing portfolio created for the HA3 – Drawing Portfolio assignment. Try to
identify the media and techniques that were most successful for you.
Produce a wide
range of exploratory
sketches/drawings from your research for your chosen setting, character and
equipment. Your focus should be
speed and a quick turn-around/development of ideas.
At this stage you
are developing how your concept will look and so you should aim to present a
range of options. The style is your
choice. The work may be made on different sized paper, using a range
of media and techniques. Ensure that you have included all aspects of your
workflow or design process from start to finish within a production log
inside this post. You will need to update this at least once per week
(ideally after each session) and include explanatory notes and illustrations.
You are aiming to
draw anatomy, environment and object concept artwork for computer games to
near-professional standards, showing creativity and flair and working
independently to professional expectations.
This
provides evidence Unit 69 – P3, M3, D3
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Task 3 – Final
Illustration Presentation
From your
exploratory drawings, produce a final drawn concept for the setting,
character and equipment. The media and techniques used are your choice. Digitise
your work and combine your finished illustrations into a poster montage ready
for submission to the client. Ensure that it is labelled carefully.
You are aiming to
lay out concept artwork for computer games to near-professional standards
working independently to professional expectations.
This
provides evidence Unit 69 – P4, M4, D4
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Task 4 – Sign-off
Check your work
carefully, complete and sign the legal and ethical checklist. Publish your
artwork and gain feedback.
You are aiming to
lay out concept artwork for computer games to near-professional standards
working independently to professional expectations.
This
provides evidence Unit 69 – P4, M4, D4
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Task 5 – Evaluation
Write an evaluation
of your project. Use your production log and blog posts to identify the
strengths and weaknesses of your design process and management techniques.
Try to establish whether or not your finished product has achieved the aim of
the project. Take into consideration anything said by reviewers.
You are aiming to compare
your outcome with original intentions and guidance to near-professional
standards working independently to professional expectations..
This
provides evidence Unit 69 – P4, M4, D4
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Evidence checklist
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Tick
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Annotated visual
and written information published to blog.
Annotated production
log published to blog.
Presentation
artwork published to blog.
Legal and ethical
checklist.
Evaluation
published to blog.
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Sources of information/references
Unit
69 Moodle Course: http://moodle.salfordcc.ac.uk/course/view.php?id=430#section-3
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